Toggle navigation Explore

Revolutionise Audio For 360 VR Cinematic Experiences.


Key Features


Design and mix spatial audio for Cinematic VR from your audio workstation directly to a VR device with head-tracking.

Design, edit and mix in your favorite audio workstations like Pro Tools, Reaper and Nuendo. Full 3D audio, head-tracking, real-time preview and synchronised playback to a 360 video from the comfort of your DAW.


Real-time rendering of the object based mix across devices and platforms with head and positional tracking.

Fast, low-latency playback or streaming with frame accurate synchronisation to the video. Low bandwidth and small file sizes thanks to high quality lossless compression of audio assets. Easy integration with great documentation, code samples and out of the box support for native applications and game engines.

03Future ready

Scalable and designed for the future.

Work with mono, stereo, surround or ambisonic audio. Reach audiences with real-time streaming and native browser support. Combine linear post-production and interactive event based audio workflows.

04Save time

Save hours with an easy workflow that guarantees quality across platforms and devices.

Iterate easily and get quick approvals through real-time preview. Platform optimised playback for a uniform experience across devices.


Audio Post

  • Dialogues
  • Music
  • Sound Effects

Location Audio

  • Ambisonics
  • Boom Mics
  • Stereo Mics
  • Lapels


Intelligent 360 Video Player

  • With slaved transport, head tracking and real time preview on HMDs and desktop

VR App

Two Big Ears Renderer

  • The Two Big Ears Renderer works on Windows, OSX, Android, iOS, HTML 5
Input Authoring Delivery

"First with Felix & Paul Studios and now with other visionary VR filmmakers since founding Headspace Studio, I have been pioneering 3D audio soundtracks for cinematic VR using an unorthodox combination of funky microphone prototypes, unapologetic plug-ins abuse and a pinch of bespoke code at render time.

With their Spatial Workstation, Two Big Ears set out with the very ambitious goal of making this process of designing and delivering content for cinematic VR projects available to every audio post-production professional out there. After providing tons of feedback and testing their authoring tools for the past few months, I can testify that they succeeded exceedingly well."

— Jean-Pascal Beaudoin, Co-founder and Head of Sound, Headspace Studio.


  1. What about video synchronisation? Our rendering engine ensures that the audio is in sync with the video, regardless of the video playback mechanism. Pass video playback information to the renderer and let it do its magic!
  2. What kind of microphones can we use? The pipeline can deal with all kinds of audio:
    mono, stereo, multi-channel and ambisonics. You can also add any kind of audio in post-production and combine formats to suit your project.
  3. What about standards? We are keeping a close eye (and ear!) on the development of standards and are committed to contributing to an open ecosystem. Our codec overcomes many of the current problems with spatial audio codecs and their use in virtual reality.
  1. Is it easy to use in my 360 video player? Yes! We’ve got native SDKs and easy integrations for common game engines like Unity. We provide lots of documentation, code samples and integration support.
  2. How is this different from 5.1, quad or b-format VR mixes? Our technology helps create high quality and high resolution binaural audio mixes, including elevation and acoustic modelling effects. Quad, 5.1 or b-format mixes do not have enough resolution to create detailed mixes with the high spatial quality that VR audio demands.

Get the Spatial Workstation

Get it now