We’ve been up to lots here at Two Big Ears with feature improvements across our product range, new platform support, new mediums and continuing performance optimisations. Nothing better than a quick blog post to summarise!
With the need for spatial audio gaining prominence, Unity’s audio team have addressed the performance issues with 3rd party spatialisation plugins — like 3Dception — with a new Spatialisation Plugin SDK. This new feature is a part of Unity 5.2, releasing tomorrow. We have been trialling and providing feedback on this new SDK over the past few months and Unity’s audio team were kind enough to implement some of our feature requests.
What does this new SDK mean for 3Dception? First off, a massive leap in performance (up to 6x!) which so far was only possible with other middleware or native implementations. Additionally, the new SDK creates a more streamlined workflow when implementing 3D audio. 3Dception’s feature set remains the same but will be translated to this easier workflow.
3Dception 1.2 supports the new SDK, in addition to a whole set of performance optimisations and spatialisation improvements. Unity 5.2 will be released on September 8 and 3Dception 1.2
will be released shortly after was released on 17 September. Existing components such as 3Dception Source and 3Dception Filter have now been simplified to work directly with a Unity audio source. The release includes an automatic update wizard to help upgrade existing projects.
3Dception 1.2 is a Unity 5.2+ only release, but will be back-ported to support Unity 4.x-5.1 (with the older Unity audio APIs). We will be eventually deprecating support for these earlier versions, although 3Dception 1.1 and prior will continue to work.
3Dception Wwise 1.1 was released recently and includes many performance optimisations, spatialisation improvements and support for Wwise 2015.x. We have been pleased to see our user base quickly upgrade to Wwise 2015 and make use of all the new features and improvements from Audiokinetic.
The geometry system has been in closed beta for the past few months. We’ve been collecting lots of feedback and making many many many improvements to the system. It isn’t ready for prime-time yet, but will be soon. Get in touch with us if you’d like to try it out!
New Platforms & Mediums
We’ve also been working on some new platforms, product integrations and new media of interaction. There’s been lots of exciting stuff that we’ve been busy with and you should hear more about it all very very soon 🙂
We’ve had loads of games that have been in development since we released 3Dception 0.1 (!). Many of these are finally getting closer to release and we can’t wait to talk about them. Watch your social media!