We’ve been overwhelmed by the response we’ve received since the announcement of 3Dception two weeks ago. Thank you. Both the download and usage count have crossed our expectations by great margins. We’ve had loads of questions ranging from pricing (which we just released) to technology. We’ll talk more about our technology in the coming weeks and months through this blog.
3Dception has been quite a journey for us. We began majority of the work about two years ago by developing a binaural solution for Android (yes, a difficult platform for audio). This led us to develop proprietary algorithms and methods that have allowed us to scale very quickly, while maintaining quality. Managing to run LOADS of binaural sources on an Android phone that is a few years old, while still keeping the battery usage in check was a great achievement for us.
Why a desktop first release then? We’ve got 3Dception working well on all our target platforms (including some we haven’t announced), but because of the current demand for binaural audio on desktop operating systems (i.e, Oculus and VR) we chose to target that first. If you’ve shipped software previously you know of the long bridge that must be crossed when moving from a ‘working product’ to a ‘shippable product’. That said, the mobile versions of 3Dception will be out very soon.
Alpha — Beta
3Dception has been under constant scrutiny and testing since day one of development. We’ve had academics, researchers, visually impaired groups, audio professionals, designers and other non-audio people lend us their ears. We developed about eight different games and augmented experiences over the span of two years to test our algorithms. It was extremely useful and humbling to constantly put our work ‘out there’. None of these games and apps were made public (for obvious reasons), but they were the easiest way to engage people with our technology and find areas for improvement.
Since the release two weeks ago, we’ve been working hard on finalising the pricing plans while squashing bugs and making improvements under the hood. The beta version will be released in two weeks and available for commercial projects.