TwoBigEars

TwoBigEars

3D Audio. Binaural Sound. Positional Audio. Immersive Audio.

A good binaural system makes it possible to hear a sound from any point in space over any pair of headphones in real-time.

You know the problems — CPU hungry algorithms, no cross-platform support, compromised sound quality and implementation difficulties.

3Dception is a real-time binaural engine that is cross platform and easy to implement. In just a few minutes your game, app, virtual reality or augmented experience can sound as realistic and awesome as it looks.

* Efficient room modelling for enhanced spatialisation * Desktop and mobile support * Easy to integrate into existing workflows * No additional hardware or expensive headphones * High resolution HRTFs

With over a 50% reduction in CPU usage compared to other solutions, 3Dception gets the job done with no compromises.

Supported platforms

Unity

Windows

iOS
Coming
Soon!

OS X

Android Coming
Soon!

Linux

Max/MSP

Windows Coming
Soon!

OS X
Coming
Soon!

Pure Data & libpd

Windows
Coming
Soon!

iOS
Coming
Soon!

OS X
Coming
Soon!

Android Coming
Soon!

Linux
Coming
Soon!

Native SDK

Windows
Coming
Soon!

iOS
Coming
Soon!

OS X
Coming
Soon!

Android Coming
Soon!

Linux
Coming
Soon!

Wait and see...

UNITY: INTRODUCTORY PRICING

3Dception for desktops is in beta. The mobile versions will be available very soon! We’ve listened to your feedback and want to make 3D audio accessible through flexible plans that suit your budget and technical requirements.

The initial subscription period lasts for 12 months and you are free to continue using 3Dception for commercial purposes after. A subscription would guarantee you an up-to-date product with the latest features.

Questions? Check the FAQ.


  • Single Platform
  • Additional Platform
  • Limitations
  • No of Projects
  • Team Size

* All non-commercial projects will need attribution. More details here. All prices are pre-VAT.